A downloadable game for Windows, macOS, and Linux

WEEKLY GAME JAM ENTRY: we ran into major project corruption so the blind mode only features one level (I was in the process of adding the next ones :/ ) We hope you enjoy the game nevertheless!

(If you are rating us for the MUSIC GAME JAM select the previous builds! But feel free to try the improved Weekly version afterwards) 

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A fun, spontaneous project with very talented people for the Music Game Jam and the Weekly Game Jam 11 (theme was "blind")

I ran into major project corruption hours before the deadline so excuse the rough edges :(

We hope you enjoy the game! Please write down as much feedback as you can so we can make improve the game!

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CREDITS:

Art & Music (scenes 1 and 3) - Thomas Lean
Sound design & Music (scene 2) - Tom Casey
Game design & Programming - DrJedd
Tech Art Support - Duderinos

Install instructions

Unity game! Unpack and play!

Get in touch if you need help though :)

Download

Download
(Windows) WEEKLY GAME JAM ENTRY - Mosaic by DrJedd, Thomas Lean and Tom Casey.zip (39 MB)
Download
(Windows) MUSIC GAME JAM ENTRY - Mosaic by DrJedd, Thomas Lean and Tom Casey.zip (38 MB)
Download
(Mac) MUSIC GAME JAM ENTRY - Mosaic by DrJedd, Thomas Lean and Tom Casey.zip (41 MB)
Download
(Linux) MUSIC GAME JAM ENTRY - Mosaic by DrJedd, Thomas Lean and Tom Casey.zip (44 MB)

Comments

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(+1)

Such a pretty game! :)

(+1)

Thank you! You have @thomaslean and @tomcaseyymusic to thank for that :D

(+1)

very cool title screen. I can't seem to get the objective at all though...

Hello :) The goal is to locate pixels that have hidden switches on them! The only way to do so is to pay attention to the sound they emit! And if you find all of them, you get a little reward :)

(Edited 1 time)

seems frustrating. once you have two tracks running you can't hear any additional music unless perhaps you're right on top of it.

EDIT: very pretty though :)

Thanks for trying! :) Yeah we are aware this is very difficult or at least very long. We didn't intend to make it so but ran out of time to balance everything properly (the maps are too big, some sounds too discrete etc.). Sound feedback is very hard to balance and so subjective! We had a lot of friend playtest this but we couldn't really fix the main issue in the end! Lesson learned! :)